Skull and Bones Season 1 update patch notes, seasonal gameplay and free trial | Gaming | Entertainment

Skull and Bones Season 1 update

Skull and Bones Season 1 update (Image: UBISOFT)

The first season of Skull and Bones is out now on PC, Xbox Series X|S and PlayStation 5. While Skull and Bones launched to mixed reviews earlier this month, the launch of the first season is expected to give the game a much-needed boost. Indeed, the new season adds new content and unlockable rewards, all the while making various gameplay tweaks and changes. Titled Raging Tides, Skull and Bones Season 1 adds a new Legendary Pirate Lord for players to battle.

Ubisoft explains more: “Each season, Legendary Pirate Lords arrive on these shores, threatening your rising smuggling empire. Amidst the torrent of ambition and turmoil, your choices will define your legacy as a Kingpin.

“Philippe La Peste, the dread pirate lord of the Caribbean arrives in the Indian Ocean in search of power, riches, and a cure for his festering afflictions.”

Players will also be able to battle new Elite Bosses, including the Zamaharibu sea monster, as well as the Rode Maangodin.

Likewise, Ubisoft will introduce a selection of world events, as well as unlockable rewards such as a ship with healing qualities and a lightweight cannon.

If you’re thinking of picking up Skull and Bones but would like to try before you buy, remember to check out the free trial on all platforms.

You can check out the Skull and Bones Season 1 patch notes below.

Skull and Bones Season 1 update patch notes…

Gameplay

• [Hostile Takeover] Increased the participation capacity of the following Manufactories during a Hostile Takeover Opportunity:

  – Coast of Africa: Mchanga, Jiwe Weaver, Jiwe Fort, Harufu Weaver, Harufu, Bandari, La Corde Weaver, Port des Mines, Fond-de-la-Baie, Grand-Fort, Shjavu

  – Red Isles: Lambda Weaver, Raoifa, Tsifo Lumberyard, Tanzako Lumberyard, Tenina Town, Guerande, Foundrie Royale, Sainte-Amelie, Fort Du Lys, Du Bois Lumberyard, La Basitde

  – East Indies: Suny Capital, Fort Granbie, Damai, South Damai Foundry, Kencur Lumberyard, Kota Lama, Fort Prakoso, Lada Foundry, Lada, Subur Lumberyard, Kampong Subur, Laar, Fort Premie, Laar South Lumberyard, Oosten Capital

  – Rebalanced the generation of Opportunities to scale accordingly based on the number of players that have unlocked a region

Ship perks

• [Bedar] Adjusted the Lancer perk available on the Bedar to reduce the flooding status effect damage dealt.

Ship

• [Ship Rank] The ship rank max cap has been increased from 11 to 12.

Ship equipment

• The gear scores of the following Epic-tier equipment have been adjusted:

 – Carronade: increased by ~9%

 – Blue Specter: increased by ~9%

 – Dardanelles Gun: increased by ~18%

 – Twinwinch Ballista: increased by ~18%

 – Le Fléau: increased by ~5%

 – Wrathful Ward: increased by ~5%

 – Black Prince: increased by ~5%

Contracts

• For Contract “Unwelcome Aboard”, the Skirmisher spawn rate has been reduced

World events

• Changed “The Colonial Ship” World Event invite condition to Infamy Tier 9, Cutthroat

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Captain’s logbook

• When performing a “View in Map” from a Contract giver, the logbook tabs are now disabled and the Player can only be in the map tab.

Tutorial

• Updated various world event tutorials to include group gameplay recommendations

• Updated tutorial text in during the early Helm contracts to include information about the disabling of Fast Travel after currency is collected from the manufactory. Fast travel is disabled until the user returns to the Helm office in Sainte-Anne.

Goods and resources

• Cooldown for using consumable items is reset after player is sunk and respawns at sea

Graphics

• Improved resolution of various dialogue cutscenes

Others

• [Photomode] Players may now access Photomode through the action wheel whilst in combat

Gameplay fixes

• [Helm Wager] Dens like Telok Penjarah and Sainte-Anne will no longer be selected as a point of delivery.

• [Cutthroat Cargo] Fixed an issue where the carrier of the Legendary Map did not receive a notification and was not able to Disembark to an outpost after running out of time.

Contracts

• [A Nose for Business] The contract is now available when player quits to main menu and reconnects to the game.

• [Job Board] Fixed an issue where the object for “Tavern Fruit” is incorrectly updated when the contributors own a partial number of the required item each.

• Fixed an issue where player will not receive any crafting materials to craft the Bedar if their ship was encumbered while submitting the contract, “A Seaworthy Ship”

The helm

• [Ongoing] Provided a partial fix to allow some affected players that were previously unable to enter the Helm Office to enter.

• Fixed an issue where players are stuck in an infinite loading screen after they enter the Helm Office when asked to meet Yanita for the second time

• Fixed an issue where the objective for Roving Orders from the order registry incorrectly requires only 1 Skull Rum instead of the intended quantity of 100.

Tutorial

• Fixed an issue where the tutorial for Cutthroat Cargo was displayed instead of the Helm Wager tutorial when a player first encounters Helm Wager event

Goods and resources

• Helm Wager Chest should now appear in the player’s inventory when the player accepts the Helm Wager activity.

NPC

• Resolved an issue where the placeholder text was present during the dialogue scene with Admiral Rahmah upon completion of the contract “Dawn of War”

• Fixed an issue where the dialogue scene does not play when player turns in the Helm Lease to Yanita

• Fixed an issue where players have to interact twice with Yanita to progress in “A Nose for Business” contract

Graphics

• [PS5] Increased loading speed of Outpost assets during the loading screen that happens while player disembarks from ship

• Fixed an issue where distant views are obscured by a glow when player is near Navigators’ Cross outpost in the evening

UI/UX

• Fixed an issue where the Countdown Timer shows the reset to be done at start of Season 1. The reset will take place at the end of Season 1.

• [Vanity Atelier] Fixed an issue where the wrong currency (gold) icon was displayed for items that was supposed to cost silver

• [In-Game News] The player is now properly being redirected to the additional detail screen after using the “Details” button on the article.

• [Store] Fixed an issue where Currency Cost of items from vanity sets do not show the correct value

• [Investigation] Fixed an issue where Investigation icons on the Map and Compass HUD will not be properly displayed after using fast travel.

• [Helm Wager] The target outpost of Helm Wager is now marked on the compass and map

• [Helm Wager] The untrack button now appears as intended after hovering the map cursor on the current player carrying the Helm wager chest

• [Legendary Heist] Fixed an issue where Heist route is not displayed on the Helm Map after the player joins the Opportunity

• Fixed an issue where a placeholder text for the name of the Cutthroat Cargo holder that was sunk is shown on the map

• Fixed an issue where the Empire and Weekly Seasonal timer were not synced

• Fixed an issue where 2 Helm supply deal markers are displayed on the map and compass when unlocking a Roving Supply deal

• Fixed an issue where the damaged received indicator persists even when the ship does not receive damage.

• [Black Market] Fixed several instances where the item name and descriptions for various vanities are displaying placeholder text in all languages

• Fixed an issue where in-game menu pop-ups were not shown for the Vanity items obtained from the Premium Edition after purchase from the Xbox store

• [Helm Wager] Fixed an issue where player is unable to join or quit the Helm Wager activity from the Empire Overview map

• Fixed an issue where pressing ‘Join Event’ during the Opportunity notification causes the Map to open instead of joining

• [Vanity Atelier] Fixed an issue where the option to ‘Buy’ is displayed even after player owns the item

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