First Descendant update 1.05 PATCH NOTES – New characters, Gluttony battle and equipment | Gaming | Entertainment

The First Descendant has been given its biggest update yet, as developer NEXON adds new content to the hugely popular co-op shooter. The First Descendant update 1.05 is available to download on PS5, PS4, Xbox Series X|S, Xbox One and PC. The headline update is the addition of new characters such as Luna and Ultimate Valby. Luna is described as a “buff-type supporter using her music to grant beneficial effects to allies around her”. The “mad artist” Luna has a synthesiser gun that becomes more powerful when fired in rhythm. As you can see from the update 1.05 patch notes below, NEXON has also made a ton of gameplay improvements, tweaking the user-interface, characters, equipment and lots more. Needless to say, fans can expect lots of bug fixes and optimisation upgrades.

Hotfix 1.0.5

Content Improvements

UI/UX

– To prevent module swapping from becoming a strategy in Intercept Battles and Infiltration Operations, equipping and removing modules, changing presets, and changing loadouts are now prohibited.

– Added a feature to collect all Lost and Found items at once in the Mailbox.

– After checking the map with acquired information in the Library, closing the map now leaves the Library open.

– Added Camera Shake ON/OFF feature in Game Options.

– (PS, Xbox) Added the ability to select preset search keywords to make it easier to search modules and research.

– Added commas after every three digits in the game menu and HUD to make it easier to read numerical units.

– You can now check key stat information in the weapon, reactor, and external component inventories.

– You can now register equipped items as Attached Items.

– Saving a preset now automatically registers equipped items as Attached Items.

– You can now turn the red dot crosshair display on or off cities in Game Options.

– Added an image to some items in Graphics Options to show what they do.

– Increased the speed of scrolling when scrolling the map with the gamepad’s R-stick.

– Changed the color of icons for Hard difficulty Void Intercept Battles on the World Map to make it easier to distinguish them from Normal difficulty battles.

– The map no longer displays the marker when a quest NPC being tracked disappears.

– The Modification Modules for the same Descendant are now displayed together in a row in the Library.

– When the first clear reward and repeat clear reward are the same, the Acquisition Info in the Library no longer shows them both.

– When selecting all duplicate modules in Dismantle Modules, you can now use a filter to register only the selected modules for dismantling.

– Simplified the module combining animation.

– Starting a research in the Materials tab of the Research menu now returns you to the Materials tab.

– Added the “Leave Party” button to the Social menu to make the function easier to find.

– Added a search function to the Consumables menu.

– Even when acquiring skins for Descendants not currently in use the red dot still appears.

– Added the red dot when acquiring paint.

– The red dot now appears in the Weapons List side tab too when acquiring a weapon skin.

Descendants, Modules

– Increased the Poison contagion range of Freyna’s Room 0 Trauma from a 4 m radius to a 7 m radius.

– Increased the maximum scaling range of Valby’s skills from 200% to 250%.

– Increased the maximum scaling range of Blair’s skills from 200% to 250%.

– Changed the blizzard generated by Viessa’s “Glacial Cloud” module to be triggered instantly without delay.

– Changed Valby’s “Albion Academy Cadet” head skin to be dyeable.

– Changed “Incoming Final Damage” to “Incoming Damage Modifier” in the description of the “Safe Recovery” module.

Equipment

– Added a feature in Game Options that enables some single-shot and burst weapons to fire automatically when the fire button is pressed and held down.

– Increased Enduring Legacy’s Critical Hit Damage from 1.7x to 2.3x.

– Increased Secret Garden’s Critical Hit Rate from 35% to 50% and Critical Hit Damage from 1.85x to 2.25x.

– Increased Nazeistra’s Devotion’s Critical Hit Rate from 36% to 45% and Critical Hit Damage from 2x to 2.25x.

– Decreased the trigger rate of Bombardment of Greg’s Reversed Fate, but now it also triggers when the weapon is fired at unshielded enemies.

– Equipment can now be dismantled at once with no quantity limit.

Field

– Increased the amount of Void Shards that can be acquired from Special Operations by about 7 times.

– Reduced the distance you’re knocked down when hit by a trap.

– Lowered the ratio at which the named monster’s immunity sphere HP scales with the number of players in Infiltration Operations, and reduced the duration of immunity.

– The Agna Desert, Vespers, Echo Swamp, White-night Gulch, Hagios, and Fortress fields now have a 100% chance to spawn Encrypted Vaults at spawn.

– Increased the hit box size in “data collection” missions to make it easier to collect data.

– Outside environmental sounds are now less audible in the indoor areas in Kingston.

– Adjusted the distance that monsters spawn in the Laboratory to be closer as 15m.

Miscellaneous

– Balanced sound levels for shield destruction notification, material research result window, etc.

Optimisation Improvements

– (PC, PS5, XSX, XSS) Applied AMD FSR 3.1.

– (PS4, XB1) Optimised memory usage.

– (PS4, XB1) Optimised resolution to increase the maximum resolution by at least 5%.

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