Black Ops 6 update – Patch notes for surprise November 25 multiplayer and Zombies fix | Gaming | Entertainment

Just days after the launch of the first season, and there’s a big new update available for Black Ops 6.

Available for PlayStation, Xbox and PC, the surprise new Call of Duty Black Ops 6 update makes changes across multiplayer and Zombies.

As you can see from the patch notes further down the page, this includes tweaks to the user-interface, stability improvements, and various fixes.

An important part of Black Ops 6 is the movement system, which has been addressed as part of the new update. Specifically, the speed at which players pull themselves over high ledges or walls has been increased.

This should lead to even more frantic multiplayer matches, not to mention some pretty daring escapes during battle.

Elsewhere, the development team has put an end to an issue with the Gunsmith where players could have up to nine attachments.

Over on the Firing Range, players using a controller can now double-tap left on the D-Pad to inspect weapons.

There’s a fix for players not seeing their Battle Pass progression after a match, as well as a fix for instances where the Hit List event was tracking Kills, and not Eliminations.

Even Zombies gets one or two fixes, including a problem with the Terminus map where zombies would not attack players.

Needless to say, we also get the customary Stability fixes for Zombies and Multiplayer, which should result in smoother games.

You can check out the full list of Call of Duty Black Ops 6 patch notes for November 25 below.

Call of Duty Black Ops 6 November 25 update patch notes…

GLOBAL

Movement

• High Mantle Speed

 – The speed at which players pull themselves over (mantle) high ledges or walls has been increased.

Gunsmith

• Addressed an issue where some weapons could have 9 attachments.

Firing Range

• Players using controller input can now double-tap left on the D-Pad to inspect weapons in the Firing Range.

UI

• Addressed an issue where some players would not see their Battle Pass progression after a match.

Events

• Addressed an issue where the Hit List event was tracking Kills, and not Eliminations as it was intended.

Stability

• Added various stability fixes.

ZOMBIES

Gunsmith

• Addressed issue with ZM blueprints not equipping correctly.

Maps

• Terminus

 – Addressed an issue where zombies would not attack players.

Stability

• Added various stability fixes.

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